System Shock 2 - Backdate Review

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Shik Shak Shock

If we're doing a vote and compiling a list of the best PC games since its inception, I'm sure sooner or later people will be calling System Shock 2 name into the conversation. Released on the eve of the '00s by the now-legendary Looking Glass Studios, System Shock 2 is often mentioned as one of the most influential video games ever. But in actuality, how many of those people actually played the game until the end?

The first time I heard about the game was from a gaming magazine article back in my childhood. I think the article wrote "Top Ten Scariest Games" or something along those lines. It named many horror games, but the one that caught my attention was System Shock 2. The article mentioned "screaming monkeys" and "cyborg midwives" as one of the reasons why. Of course I had to play it.

But during those days, almost nobody else talked about that game. It's like the game was some sort of fever dream of mine. I tried to find the game on the internet to no avail. Even when I found the link and downloaded it, the game refused to run on modern systems. Until finally in 2013, GOG released a non-hassle version of System Shock 2 to play.


I tried it. It was suck. Or I was suck. Regardless, I couldn't get past the first hour of the game. It was ugly as sin; the controls were janky, and there was too much stuff to learn in the beginning that I got overwhelmed. I gave up shortly after. Thus, I put the game back into my endless backlog.

Meanwhile, I played a lot of games known as immersive sim (I kinda dislike the term) such as Deus Ex series, Dishonored, Prey, and Vampire The Masquerade: Bloodlines. Basically those games play like a first-person shooter, but there are different options on how to solve the level instead of just shooting your ways out. You can have techs or magics to help you deal with the enemies. You can go gunblazing or tippy-toe stealthing. Some also have multiple routes and dialogue choices. Games that give you freedom. 

There is also this series called Bioshock, you can guess from the name, that is a spiritual successor of System Shock series. All of these games were my favorites, and lo, they all took inspiration from System Shock 2, which many named as the grandfather of the immersive sims genre. So one day I decided to swallow the pill and jumped onto the decks of the Von Braun, the spaceship that became the setting of System Shock 2.

The first few hours were still painful. Until at one point it finally clicked on me, and then I understood all its praises and reputation. I can find the System Shock 2 DNA in all of my personal favorite games. The freedom play of Deus Ex and Dishonored, the audio logs and environmental storytelling of Bioshock, the body horror of Dead Space, the manipulative AI villain of Portal, and many more. It was a game ahead of its time in terms of gameplay.


The story itself isn't too special nowadays, but it's still fascinating. I won't tell much about the detail of the plot; basically you're a dude who is one of the few survivors of an FTL spaceship expedition that went very, very wrong. You were contacted by another survivor that gave you a mission to try to survive and rendezvous with her. You explored the Von Braun decks which were filled with enemies such as zombies/mutants (of other crew members), suicide bombing androids, the aforementioned monkeys and cyborg midwives. Oh, I did also mention a rogue AI before. Enter SHODAN.

Many have heard of her name and her famous line: "Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" that was delivered with such a chilling robotic voice. But being actually stalked and taunted by SHODAN throughout the Von Braun corridors while being chased by killer mutant with a shotgun made GLaDOS from Portal look like a tsundere roleplaying ChatGPT.

Anyway, I really enjoyed my playthrough of this game and its unmatched atmosphere. My only gripes with this game are the inconsistent background music and the unbalanced builds. My advice if you play the game is to take your time to read, whether it's the game's manual or the in-game guides.

I played the original 1999 release with mods, but recently they released a remastered version of the game on Steam called System Shock 2: 25th Anniversary Remaster which has multiplayer and other trinkets like achievements and QoL fixes. There are many more to said about this game but I'll save those for later. Next, I'll discuss about the grandfather of stealth game.

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